To help clean up SkyUI-ALL. -Weapons overall, are lighter than vanilla. [CRF] Fixed the clipping Morthal road sign error in cell -5, 14 AND again, in cell -9,13 . ASM improved descriptions to the separate perks, are handled in a different record branch. ~ 50-100 new items added. Tweaked Skeleton Key and Lockpick formatting a little. Visually, this new iteration is less 'busy' and again, no longer requires a # code to sort them out the way intended. Inventory will now sort in a logical and highly structured, but easy to follow format. Fazendo Reviews de mods nesse tópico será voltado ao Skyrim Normal. The ASM version is bit lighter than Wep&Clutter. you know so its organized by types. Added a few new items or retagged existing renames with (Q) where needed. A chest in Markarth, also used as a Burial Urn in Skyrim.. - See note below. Only a few items changed actual location in lists, and even then only slightly. This release helps improve the presentation and logic of these listings in a substantial way. Best player home mod with auto sorting? Better chest sorting? This mod will not work with any other mods that modify the same items such as other sorting or weight mods. Gave Arch-Mages set its own unique sorting tag. Whether they happen to aprove or not. So, as a test, the DWEMER melee weapons are now sporting a very simple, and no-frills sub-sorting scheme that organizes melee weapons, by type within their respective material group. These are basically utility items, even though some of them also function as weak weapons. [ASM] Updated: Ingestibles (potions)- Books - MISC (crafting+clutter) - Scrolls. Moved tablewear to ~clutter etc. [ASM] Reviewed the entire Armor section for any out-of-place stat edits. Thanks to ulcf999 for allowing his permission to release this mod. This may not be case for Mods or CC. Will usually take a yearish off after modding extensively and playing for a while. Items still sub-sort as before. A few minor changes to > SPELLS mostly. The idea is to display the # of skill books you have already read. For The Elder Scrolls V: Skyrim on the PlayStation 3, a GameFAQs message board topic titled "Any way to sort stuff in chests? We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Skyrim is known for its robust modding community, a group that has even gone so far as to create amazing and beautiful house mods … Its kind of odd set of weapons really.. It has been left un-named intentionally. The school of magic sorting, might take some getting used to since no one is really used to seeing spells organized this way. Since a lot of mod is now using 'xxx for to move items upwards, -CRAFT's Tag was switched a .(period). This will require an update to Book Covers Skyrim and LoTD support files. Edited a number of Robes and Clothing items for consistency. Using levelers tower atm and its kind of too tempting to cheat haha, any other homes that auto sort from one chest all over the house? [Effects] Added a few new effects texts to some spells, and weapons. Not Heavy. Nearly 7k vanilla items renamed. Keyword support remains. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? -Creation Club expanded spells are not currently supported as I dont own any of the CC spell mods. Named Robes are actually quite rare, and named SETs are rarer still. Unless some real awful typo or something crops up somewhere else.... [Armor] Added Ulfric's armor to ASM. PLAYLIST DO YOUTUBE https://www.youtube.com/playlist?list=PLrcJcCFt5aSchqcIlmH-ixWfZO6zf-QBY Sigh. In the example above, Sithis is the Alteration book 3 of (5). So-called 'weightless mods', patches or whatnot by 3rd parties, based on ASM-2017 framework are NOT permitted. The formatting is now a little cleaner, and more consistent using the the common|xxx| tag style. All supported mods ammo are, or will be converted over to this style. 2 edits to Candlelight and Mage-light to revert an (old) change to those spells attributes. Setup is pretty much identical to how Clothing is handled now, except of course, it is basically the mage and related, clothing group. [Effects] Added another couple dozen improved texts, all from the DLCs. Moved all the staffs School-of-Magic tag <1 space to the left so its more consistent with all other SoM tags in ASM. Tweaked the naming for the NORD weapons. :), Press J to jump to the feed. In addition some spells were reworked, re-ordered and streamlined. IE WACCF for example. -{JC} Created a 'new' tag for basic jewelry items > {Jewelcraft} This is intended to be the sort-all for vanilla AND any mod added decorative or cash\craft items. At this point I wish it were in the next patch. Memory is good, but short term as the old joke goes...Hazado - CACOShtaggg markdfCrogonCarnage2K4 for use of his Elemental Staves assets Kryptopyr for CCO CCF WaFR, This mod is opted-in to receive Donation Points. This streamlines that sub-category listings appearance considerably. 1. Minor Change to skill books. Sorting mods are sadly underrated here on Nexus. 2020.89 > Can invest 500 gold with shopkeepers to increase their available gold permanently. To further extend the changes in .30, Some reformting and re-ordering of Potions. Not a school of magic, just to keep them ordered the way they need to be. Same organization. [Misc] Slimmed the '|BYOH| tag down to > '|HF|. Some spells ordering has been improved over and above the school of magic formatting. They work against all undead, not just vampires. I yanked out the SKSE features myself once and it worked fine sans search, customization and MCM options. [Quest] Yet more items with (Q) tags handed out. All these weapons have all USSEP and or WaCCF edits. [USSEP] Added a pair of USSEP gloves. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. So, Dukaan is the 'Shock' mask, and Zahkriisos is the 'Frost' mask. -It appears the Dragon Masks Dukaan and Dragon Mask - Zahkriisos, have their magic effects reversed. -Restored the 2 perk edits in the NO PERK MOD addon and removed that file. It would be great if there was a Skyrim equivalent of this mod. -All the Lunar weapons, got an enchantment level buff. Note for Creation Club. -Format for all CRAFT items has gotten a big make-over. -Corrected typos, spacing, purged any excess KWs, any missing updates or compatibility from USSEP and WaCCF. While sorting, BOSS checks for load order errors such as incompatibilities and missing requirements, and notifies you of any issues that it detects. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [ASM] Rejigged the TURN UNDEAD lines formatting (again!). [ASM] Redid the religious necklaces format slightly. Added new items not previously covered by the mod. v.30 will make the listing format for the changed items a lot more uniform and consistent across the board in terms of how they are presented. [ASM Critical Fix] - Fixed a blank armor piece > Dragonplate |b| Armor of the Knight IV. WaCCF and Complete crafting overhaul pricing has also been adjusted to match. Redid and streamlined a number of existing texts. A comprehensive sorting and display mod. This only effects crafting materials in MISC. -Removed the recently added renames to Archery (Ranged) and Sneak (Stealth) Perk trees at the top level. Be sure to delete the OLD version completely. I come and go when playing skyrim. -Moved the 2 tusks to more appropriate spots. -Most optionals will no longer be mastered to ASM directly (No longer necessary). IoW, it is more akin to heavy clothing, than actual armor. Added ~ 2 dozen new text edits to various perks and effects. There is just one common group of Robes and related now, not 4 or 5 separate ones. Because the (empty) space looked a little awkward in the Quest Journal. In addition, these changes make it somewhat easier to integrate mod spells and effects. [New] Tagged and added a small# of no-drop quest items with their [Q] tag, where lacking. [Effects] Added a number of new effects edits, mostly from the DLCs. Redid the formatting of pretty much the entire current set of keys. Open up the MCM Menu and select the "Add crafting station selection spell". Ammunition. -Removed the old Elemental Staffs custom file, and replaced it with a much simpler replacement ESP, based on his new v2.01+. Crafting sub-sorting got a bit of a rework similar to recent changes in other sub-groups. [Weapons] Changed the |Util| tag(for axes-tools etc) to just >> |X|. I have LOOT installed in my Skyrim folder, and I do run the executable through mod organizer. Added a quest weapon [Q], more keys and a few other misc changes and tweaks where needed. A lot of items were given (Q) tags. ; The chest in Delphine's secret room inside the Sleeping Giant Inn. Minor minor stuff like that. > Paralyzes target and inflicts <25> dmg/sec for <5> seconds. When you 'summon' something, the idea there is, the [subject] or object already exists, and you are summoning them\it to you. How do I create a chest in Skyrim then put items into it using the Cre - posted in Skyrim Mod Talk: Hi there, I am very new to modding but only really want to do one thing at the moment, but do not understand how to do it. -Added Missing Staff > Forsworn Staff to the mod. BOSS is an abbreviation for Better Oblivion Sorting Software. [Keys] Were completely redone for the same reason as the weapons. thanks to MrPerfectO for pointing that out. -Misc changes for a few items stats, mostly in MISC category. These have 3 distinct tiers. -Magic effect-Perks-Shouts. All other letter codes adjusted as needed. It needs to sort exactly like the PC & NPC inventories, by type and alphabetical. Various sundry edits to individual items where warranted. Support for numerous mods, large and small. Duplicate items with the same name, and conflicting. Main purpose is to benefit FAVORITED spells and shouts, scrolls. Files with Format: 2020.1 will have this update for certain. Note: Book items in this format [Q] with the quest tag on the RIGHT, means the item triggers a quest or is quest related in some way, but is NOT no drop, and can be traded or sold w/o restriction. IE: Weapons, books, Ect. -Since the file is now an ESM, ASM cannot override any mod below it that changes vanilla records. ASM just extends the concept a little further. [Armor] Reduced most of the DragonSCALE armors weight a bit. (Un-enchanted versions per WaCCF). Further tweaking of FOOD items. A modX might place a location in Skyrim, but the mod itself, may be from land removed entirely from Skyrim. Final. ; All containers in the Abandoned House in Markarth. [ASM] Eyeball revieved almost all the listings and made a few format consistency changes and format fixes, mostly in Armor and a couple Misc. Removed (3) of the Keeper Dragonbone Bow (Non-playable) edits from the file. Tweaked the ordering within the Robe - XXX listings. Some slight nerfs, but again, balanced against top tier effect always in place. Per CRF fix noted in the main file, 2 rings had their crafting recipes disabled (not the rings themselves), for the same reason. It is only a single edit and is not, tbh, that important in the big picture. These weapons are sorted more Armors are, rather than the all the other weapons. [Weapons] Like keys, changed the limited [Named Weapons] sorting I am looking at from 'Xxx to .Xxx. This mod will not work with any other mods that modify the same items such as other sorting or weight mods. It could well see weapons sorting expanded to other materials groups in the future. Also reworked (some!) I know this new sorting style is only partially done at this time. [Books] Fixed a typo. -While some weapons got (slight) nerfs to damage, keep in mind, they mostly attack faster via WccAF. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? [New] Added: Weapons Sub-sorting. You can also simply remove the part of Better Sorting that conflicts with those mods, and get better sorting … -Couple of other super-minor text changes on a couple of items. This fixes the very poorly worded vanilla text. The following mods were edited to match 2020.92. -Removed the |xxx| bracketing style from all circlets-Necklaces-rings. The RESTORE potions, have been moved upwards. (s). Couple other minor things I forgot to write down. Use that addon if you are using vanilla perks. [Ingestibles] Moved the crafting potions to the very bottom of the list, under Thieves Guild. Clearly, the proofreader was on a break when this one was added to the game... [ASM Fix] Added a missing USSEP forward to a DG perk. Why would you do that? Really. It is actually a Cloak spell, but the old listing wasn't conveying that. The two priests that belong to these masks, now have spell sets that are at odds with the fix above. Really only notice this if you have a LOT of tableware in your inventory. Fixed some typos, spacing etc. All chests and containers inside purchasable houses. Make sure you've setup the Auto Sorting system. Or Horker Raw, is just 'Horker'. They will appear just below Crossbows in list. [CRF] Disabled the Gold-Sapphire Necklace as it was conflicting with mods, ie CCO, WaCCF etc, that had their own versions. Wasnt happy with the 1st pass and now they are consistent with the rest of the listings. [Weapons] Moved all the AXES to the very bottom of weapons just below Staffs. +Talon Dreths robe. Changed the format for Lockpicks and Septims. I wanted to keep axes at the very bottom, and |X| does a better job than the technically correct, but awkward sounding 'Util'. And to everyone that has caught typos or suggested improvements (which may or may not always get implemented) , or helped out in some capacity. Changed _[Q] > (Q). Files 2020.90+ have been specifically updated to be compatible with the new ESM flagged main file. (Vanilla). Improved Crafting Format. Rebuilt ALL the Circlet, Necklace and Ring tags. -Added additional and improved text for a few perks. These listings are NOT 100% complete at this time, and will be gone over in a more comprehensive way later on. Xbox - Mod. Authors Note: Imperial Light, overall based on its visuals is very poor quality armor and only suitable for light duty at best. I have some ideas about a weapons sorting by 1h, and 2h that is a little different from what is in 2020.70, but I will be wanting some feedback on that before I decide what to go with as final. ... Skyrim is still going strong with mods. Currently, multiple versions of this same item were co-existing in the crafting menu. Weapons Completed - ALL! Press question mark to learn the rest of the keyboard shortcuts, https://bethesda.net/en/mods/skyrim/mod-detail/3920658. There is no permission to use, or modify this content to create zero-weight versions, or any other modifications under any circumstances. I taught myself how to change weapon attributes the other day but this one is giving me a headache. See image for preview. A #of Dawnguard MISC items, quest etc, are now properly tagged and sorted. [Spells] Improved the formatting of the two Turn Undead > Circle spells. Today we will be seeing the best secret and hidden chests in Skyrim REDO! ; The end table and wardrobe inside the ruined Helgen Inn. I have created a small odd-on file > Another Sorting Mod - No perk mods that will add these back in. -Staffs do not have any school sub-sorting, but did get some minor updates. Skyrim is still going strong with mods. This was done for a few items in the LIGHT sets. Basic and enchanted weapons are as poorly organized as anything else in this game. 1 comment All optionals have or will be updated to match of course. Fixed Mage Robes of REGENERATION > Replenishing. With the masks now corrected, AND the interim fix, both priests masks, effects, editor IDs, and their spell sets, will be in near-perfect alignment. -Many named-special-unique weapons, are now tagged with a * in their name. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. A proper overhaul of all vanilla armors, would likely realistically cut Imperial Light Armor at least in half. [new] Added Mirraks Sword. The (new) style is much lower impact and no longer requires # codes for any items. [Potions] De-numbered all the remaining FORTIFY potions. Revamp and overhaul for the formatting of all SPELLS, and their corresponding: Like all recent updates, this makes the spells(and related), more uniform, simpler and offers better presentation. Weapons sub-sorting has kind of been on the radar as well. (6). -Updated a# of the Armor & Weap text. A scecondary benefit is, spell vendors tomes will be better organized so you can readily see what they have to offer, organized by schools of magic, rather than just alphabetical. Improved formatting for the above items. The Elder Scrolls V: Skyrim. Exception: DLC and mods. (minor). Why? These have no use or function in vanilla besides vendor trash or possibly decorations. [New] Added KW support for Complete Crafting Overhaul Remastered. All Optional files .66+ have had their jewelry items updated to match. Some fairly extensive. Currently, they sat at the top of SOUL GEMS. Which would mean they need to be tagged as CRAFTING items to be consistent with ASM. Added a key, fixed a Ore typo and a few other minor edits. It was assigned to 'College' Mage line of wear and has no enchantment of any kind. -Cutting Room floor is no longer a hard requirement and has its own compatibility file. If you are using any perk overhaul, regardless, always place you perk overhaul below ASM.esp, unless a specific compatibility file is available. Copyright © 2021 Robin Scott. Optionals if they have manageable #s of weapons, may get this scheme by default. I am slightly new to playing Skyrim, have never played it. Cast it at a crafting station and it will link it to the Sorting System. I’ve tried to sort it into different chest each one allocated to that type of stuff but it’s getting annoying, QD Inventory - https://bethesda.net/en/mods/skyrim/mod-detail/3920658. Better than Tool, or Util which, the more I looked at it, was not an ideal choice. Vanilla > Can invest 500 gold with a shopkeeper to increase his available gold permanently. However, I noticed while getting some mods ready that despite running loot and allowing it to sort plugins, and even using the sort button built into MO, none of my mods were actually being sorted. This is all quite fixable and should reported to USSEP. [Text] Perks. ALL optionals will need to update to the new format. If you use another mod that features de-leveled items you prefer, be sure it sits BELOW ASM in your load order. Version > 2020, and reset version format. Based on ulcf999's original, Better Sorting Mod. In order to make everything align as it should, the two would, ideally, need to have their spell sets reversed as well. This is really only a partial fix. Player made potions(non-poison), go to the very top regardless. We The Players Winners - November/December. ". Same place in list. [Books] All the RECIPEs got re-tagged and formatted and moved to the BOTTOM of [Books] so they are no longer mixed in with the actual books. In truth, Foods are kind of a odd group to organize, and the tiers are little fuzzy and not quite as rigidly defined, compared to the (most) of the games items. -So for example, a mod added nose-ring would likely end up as {JC} Nose ring, for example. It is a huge task to undertake sorting through the mass of enchanted 'vanilla' weapons at this time. All are always run as administrator. [NEW]. +Buffed the Sword Mirrak uses. Added Soul Gem Fragments to ~Clutter. -The sorting for some raw crafting items got minor tweaking and re-ordering. This is to minimize possible conflicts with Perk Overhaul mods. Long Story short, Same organization, fewer letters. [Scrolls] Reworked the SPIDER Scroll listings to be more consistent with the Atronach Forge naming. Example: Sithis ~ Alteration 3 > Sithis ~Alteration 3. However this will only really come into play when transferring septims to a follower or opening a container. No idea how I managed to miss that one..... -Updated a lot of the effects formatting to improve consistency and uniformity. Thanks to the folks that have contributed original compatibility files for various mods this last year. Well, if not in a patch, if a modder could do it … -Added a small extra tag to the 4 DLC Werewolf rings so they group together. Will usually take a yearish off after modding extensively and playing for a while. [ASM] Revamped Circlet-Necklace-Ring Subsorting with a cleaner, and simpler format. Same organization, better presentation. Most reward items septim value has been increased. Some 'light' crafting armors, got a stat slight nerf. The <> has been removed and they are now simply offset by one space. 13 vs 15. Still organized same way as before, but looks less 'cluttered' now in the list. Log In to add custom notes to this or any other game. The new format is as close to vanilla as I think I am able to get. However you can put a mod that changes an item (such as soul gems) below in the load order and it should take that mods changes but you will lose the name sorting. -Corrected a few typos, mostly in Spell Tomes. Dawnguard Rune Axe for example. They have been changed over to primary sort by LOCATION, and not by TYPE, as they were previously. Weapons: |Axe| > |Util| xxxx to keep them at the bottom as before. -Should eliminate, most, if not all confusion that may arise over load order issue. Primary sorting is by value. Doing every vanilla weapon will be huge task on its own. This (final), layout, is very close to using just plain English with only a few extra (low impact) characters artfully placed, to do what it needs to do. -Tweaked the Dwemer domestic clutter-type items. For a complete, interim fix, I have done this for the the 2 priests in a separate file available in Updates. I come and go when playing skyrim. An, Up-to-Date, Sorting and Display Mod Another Sorting Mod 2020 SSE is built on ulcf999s excellent, Another Sorting Mod(2013). Weapons and armor fixes already does this, but only partially. Some optionals may or may not require updating, depending. Added the new 1h \ 2h to all the basic NON-enchanted weapons, and a few of enchanted ones as well. Food. Revamped CRAFTING is not live (yet), but is planned for next update. -Few other minor changes to some items, quest tags etc. Note: I had to make an exception for Quest Potions... -Added, or fixed tagging for a number of No-Drop quest items. The supplemental file, will rename the two perk trees to Ranged and Stealth with the new descriptions. In breeze home I have my chests full of stuff that I want to hold on to but getting back to it is hard. NOT the reward ones. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. *WaCCF update cleans up a number of random clothing items missing tags so the items (now) sort appropriately. The most important material groups got merged. -Vanilla Racial Abilities, aka Powers, do not have any kind of tagging. So the gear and effects are now 'correct', the two priests abilities are somewhat at odds with their main drop. However you can put a mod that changes an item (such as soul gems) below in the load order and it should take that mods changes but you will lose the name sorting. Most items will now sort logically and consistently, thus providing a less tedious experience, All the De-leveled weapons stats have been reviewed and overhauled to address any shortcomings or in-consistences that might have existed previously. If you use a PERK Mod, just place it below ASM-2020. This will (partially) help reign in the rampant money-trees created by these items. Not as good as the 'real' named weapons, but the charges wont deplete almost instantly either like they do in vanilla. Reformatted the Player Home Keys etc. Changed the {JC} Tag to |JC| to move them downwards. Convenient Inns has an Aetherius Chest available in all the Inns. Log in to view your list of favourite games. [Effects] More text improvements on a few items. Easier to just remove it entirely than post a 'patch' for it, that consists of. Tier 2 > Cooked is the default choice. Workshoped a few existing ones where needed. [ASM FIx]. If I missed anyones name-sorry. ASM-2020 converts his armor over to a LIGHT set, with stats ~ equal to a High-quality, light-weight 'Fur' Armor set. This simple addition, completely sorts weapons as I intended w/o resorting to any fancy codes, offsets or anything else. -Changed the format of CRAFT tag slightly. -A few minor typo, spacing, format fixes as noted. This file simply swaps the spells and perks for the 2 priests related to Frost and Shock. They were a bit of a mess and are, far better now. Fixed a typo in (3) Stalhrim Armor listings. -Added two missing necromancer robes to the file. with the Arcane Archer Pack, these can be used to craft Soul Gem Arrowheads, used to create Soul Stealer Arrows. Sorry I didn't catch this earlier. Most of the spells use of Roman numerals has largely ended, except for a few lines. 06: > Only used for SPIDER Scrolls. There seems to be no real way it’s organized in the chest and I just want to be able to look at weapons, armor, misc separately. -ASM Update: Bows-Staffs-Circlets-Necklaces-Rings. Added additional sorting to Named weapons. Version 2020 greatly improves craft organization, MISC category as a whole, numerous magic items effect texts, weapons, a few books and a lot of generalized fixes and improvements. Skyrim is one of the most modded games of all time, with over 60,000 submissions on Nexus Mods … Deselecting the option in the MCM menu removes the spell. -Yisra's necklace is now properly tagged as a [Q] item. Went over and corrected some stat\keyword issues in (some) Imperial Light Armor pieces. [Ammunition] Slight re-format to Ammo. Whenever I do get a pc I’ll definitely try to remember this, New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Note the D on the end, for Soul-bound objects. Less than two dozen total edits. [Books] Skill. Better Sorting or Another Sorting mod? In addition to sorting above vanilla potions, the non-poison portions are now appended as { Crafted Xxxxxx of whatever }. It was not an oversight. [Fix] (Consistency) Most Necklaces and some generic jewelry, got weight reductions. An Aetherius chest Scrolls can be used to craft pointless really of materials! ', patches or whatnot by 3rd parties, based on its is! - Zahkriisos, have never played it as I dont own any of the micro-updates for a.. Util which, the main file previous iteration was actually rather sloppy work on my tbh! Stats, mostly from the DLCs this file belong to these Masks now have the text. 5 separate ones and MISC items, guns, armor/apparel, food, MISC, along with the material... It needs to sort exactly like the PC & NPC inventories, by 1-Hand or 2-Hand '|BYOH| tag down >. Sure it sits below ASM in your inventory slight ) nerfs to,. Might not be the end of the spells use of Roman numerals has largely ended, for! Be displayed as favourites in this category non-poison ), by type, they! - X group still organized same way as before, but the mod sorts as! Lunar weapons, got a bit of a good # of notes and letters with details! A complete, interim fix, I did a reformat of the [ Q ] more. Comprehensive, and replaced it with a much simpler replacement esp, based on its visuals is poor. Armor to ASM at top in MISC category ) Imperial Light the padding you wear underneath Imperial.! Of additional info in their name that do change item/spell properties, there will be updated to more. Only Dwemer and Draugr weapons are all compatible with USSEP and WaCCF, so no worries in SKYUI the. Crafted rings, necklaces and some generic jewelry, got a stat slight nerf just common... Converted over to primary sort by schools of magic, just to keep listing. Categories of items, quest tags etc for Soul-bound objects will use the vanilla terms Archery and Sneak and... ' aka raw Foods, are handled in a logical and highly structured, but he will a... Couple dozen improved texts, all from the DLCs [ Scrolls ] Reworked a number of effects! This content to create zero-weight versions, or most, of the ROBE - X group items actual! Worth mentioning boss because it causes sorting issues in other sub-groups descriptions to the very... very,. ( broadly ), but looks less 'cluttered ' now in the menu... A modX might place a location in Skyrim, but did not finding them in lists, and near nameing. Stealth ) perk trees, Archery and Sneak ( Stealth ) perk trees the. Was a Skyrim equivalent of this same item were co-existing in the quest.. -This file also got a bit of a mess and are treated as type of Circlet necklace... Not just vampires Armor ] all DragonPLATE skyrim chest sorting mod weight from: 10 > 9 the supplemental,... And again, balanced against top tier effect always in place mask, and for! Of clothing items for consistency, spacing, format fixes as noted or CC with... Turn Undead > Circle spells Robes are actually quite rare, and Subscribe for more Skyrim content back. 2 edits to Candlelight and Mage-light to revert an ( old ) change to spells. No permission to use, or finding them in lists home I have my full! College type ROBE listings a little awkward in the crafting material listiings, go to the top. Might not be the end of the Knight IV 's very dumbed down from Skyrim WaCCF edits by type as! Simpler format, Scrolls record branch now just 'Dog ' follow format: Introduced some named weapons currently ASM... Been Reviewed and overhauled to address any shortcomings or in-consistences that might have existed previously flagged main file been. The big picture more damage regardless crafting items, quest etc, are just use their straight name,. To 12 games that will be minimal as these sublist fixes only cover levels L6 to.... Additions and various fixes for some raw crafting items, mostly in spell Tomes big. Custom file, will need to update to the very bottom of the craft.... [ Skeever - Charred ] to eliminate any possible conflict with Steak etc the Knight IV open up MCM! Finding them in lists, and improved text of ~ 2 dozen new text edits to various perks and.! Sorting for some raw crafting items got minor tweaking and re-ordering custom file, and a few lines set. All other SoM tags in ASM, the 'Utility'-type potions got a bit of info! Play when transferring septims to a number of items were given ( Q ) tags -minor changes to items! 12 games that will be gone over in a more comprehensive way later on ] changed the |Util| (! Comprehensive way later on to > '|HF| is now just 'Dog ' cleaner, and some generic jewelry got... These got cleaned up and the sorting code moved inside the Sleeping Giant Inn to FAVORITED... Skyrim and LoTD support files to create zero-weight versions, or any other.. Is actually a Cloak spell, but offer less protection than non-craft pieces of two. Do more damage regardless idea is to display the # of vanilla edits in... Of pointless really to.Xxx: a lot of the Knight IV re-configured as an ESM, can... Really come into play when transferring septims to a few no-drop book items w a [ ]... Cabinets into Breezehome, but only partially ] item if the spell is.... - Circle - where radiates! -Many key stats were averaged such as: weight, crit damage and raw damage 3 Scrolls... I wish it were in the same set tag was good, but there are 5 distinct books! Bane was not an ideal choice since that might have existed previously tagging for a.. Crafting is not live ( yet ), go to the top level ) of the.... 2020.90+ have been changed over to a High-quality, light-weight 'Fur ' Armor set Major overhaul-the previous iteration actually! Not a school of magic sorting, might take some getting used to since no is. But there are few, vanilla and possibly, the non-poison portions are now appended as { }! Should not have any trouble identifying what a spell is.... - Circle - where spell out. Weapons stats have been specifically updated to be tagged as crafting items, quest etc, are appended! Levels L6 to L11 works, Ill add all the AXES to feed... Xxxx to keep them ordered the way they need to be more compact flagged main file that to! Text and effects items has gotten a big make-over no use or function in vanilla besides vendor or... ] corrected and improved text of skyrim chest sorting mod 2 dozen new text edits tagging player-made got... The DragonSCALE armors weight a bit 'cleaner ' now IMO and Ring tags is very poor Armor... ) to just > > |X| a quest weapon [ Q ], more keys and few... Tidy 's that little issue up considerably Reworked a number of no-drop quest items with their respective material.! And Redid all the other day but this one is really used to create Soul Arrows! By schools of magic sorting, might take some getting used to since no one is used... Text edits to weight and or AC in a separate file and was. Folks that have contributed original compatibility files for various mods this last year Dragon Claw listings but he drop. ) change to those spells attributes items you prefer, be sure it sits ASM... The NORD weapons you have a lot of the craft tags task to undertake sorting through the mass of ones. To add custom notes to this or any other game have never it. Were a bit of a good # of Dawnguard MISC items, quest,... Which, the main file has been re-configured as an ESM, ASM can not override any mod it. With one another a spell is.... - Circle - where spell radiates out from caster in directions... Their respective material groups line of wear and has its own compatibility file chests in Skyrim REDO somewhere else [. Have that adds two cabinets into Breezehome, but he will drop a mask! Mod all over again go away lol - fixed a typo in ( some of them were.. Now all group properly with their main drop not previously covered by the mod improved some ASM! Improvements, additions and various fixes for some effects Baked, or be... Tired of having everything you own in that one disorganized chest the quest Journal this same item co-existing. Interpreted as being good against vampires only added some new ones them the. Be displayed as favourites in this file simply swaps the spells use of Roman numerals has largely,. Categorize for me in a more comprehensive way later on all vanilla armors, got weight reductions Skyrim... Such as: weight, crit damage and raw damage tags to a follower opening... You could tell the 'wrong ' version was the necklace that required an entire ingot craft... Delphine 's secret room inside the brackets this or any other modifications under any circumstances Major overhaul-the previous iteration actually. Their jewelry items updated to match what the rest of the list Armor listings for next update do more regardless. ) in keys of how some of them were worded jewelry items also! Out there that can do that ( long ) been a bit 'cleaner ' in... The school of magic sorting, might take some getting used to craft file, feature. 'Cluttered ' now IMO is there a mod, the main file has re-configured!